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Kitchen Constructor BP Unreal Engine

Here I was designing and developing a kitchen constructor blueprint.
Via construction script, you can add or remove a cabinet, choose its dimension, type and customize its variables like Doors, Drawers, Cargo etc... also can choose different materials and customize them.

Presentation

ue4 Designing Kitchen Constructor

Work IN Progres

Work IN Progres

Overview map

Overview map

Corner Cabinets

Corner Cabinets

Wall Corner Cabinets

Wall Corner Cabinets

Constrained door and drawers. physics on.

Constrained door and drawers. physics on.

Wall Cabinets variations

Wall Cabinets variations

Tall Cabinets

Tall Cabinets

Models have 2 UV Chanels,
1 UV Chanel is the same for every cabinet size so its using only 1 Normal Texture for a Cabinet 600mm the rest is squashed and stretched slightly at the center. (Only for Normal Map)

Models have 2 UV Chanels,
1 UV Chanel is the same for every cabinet size so its using only 1 Normal Texture for a Cabinet 600mm the rest is squashed and stretched slightly at the center. (Only for Normal Map)

Nice and Clean >>>

Nice and Clean >>>

Big Noodle Tree

Big Noodle Tree

closeup (I set a lot of Variables of user choice and made it behave slightly different in every situation)

closeup (I set a lot of Variables of user choice and made it behave slightly different in every situation)